Jump Into Coding
Check out the post and let us know what you found useful in the post in the comments below.
You can go to the referenced source of this post here.
Post written by Ajaxonomy using scovry
Game Closure Showing HTML5 Game Frameworks Worth Millions
What makes Game Closure so desirable is how fast their tools make it possible to create HTML5 games for multiple platforms. The tool can take development time form 6 months down to 6 weeks! This makes their JavaScript SDK very useful and I think we will be hearing more from them in the next couple of years.
You can checkout the Game Closure website here.
You can go to the referenced source of this post here.
Post written by Ajaxonomy using scovry
JavaScript Web Drawing Frameworks
Below is the overview of each framework from the post.
| Paper.js | Processing.js | Raphaël | |
|---|---|---|---|
| Technology | canvas tag |
canvas tag |
SVG |
| Language | PaperScript | Processing script | JavaScript |
| Browsers | IE 9 | IE 9 | IE 7 |
| Mobile | Yes | Yes | iOS only |
| Model | Vector and raster | Raster | Vector |
| Size | 56 KB | 64 KB | 20 KB |
You can go to the referenced source of this post here.
Post written by Ajaxonomy using scovry
How Google’s +1 Button Affects SEO
According to this blog post these share buttons can have a positive affect on your sites SEO as the more times an item is shared it appears to raise its page rank. In Google with recent changes to the search that incorporate Google+ the Google +1 button appears to have a chance to make an even bigger impact to your SEO. The take away I got from this post is to try to include the Facebook, Twitter and Google +1 buttons on any sites that I want to have higher page ranks.
You can go to the referenced source of this post here.
Post written by Ajaxonomy using scovry
Should You Use a Cross-Platform Mobile App Development Tool?
On the surface this looks like a great idea, but does it work as advertised? Well, if you avoid common pitfalls such as not considering how the user normally interacts with each device then it can be great. So, take a look at these Pros and Cons and let me know in the comments of your experience with these coding platforms.
You can go to the referenced source of this post here.
Post written by Ajaxonomy using scovry
Code Hero Learn to Make Games, Through a Game!
It seams like a cool idea for a game, but do you think it will sell?
You can go to the referenced source of this post here.
Post written by David Hurth using scovry
Are You a Coding Rockstar?
If you do then you should check out U Suck at Coding. U Sack at Coding is mailing list that sends you programming problems that allows you to put your coding skills to the test. You can check out the first week's e-mail here.
It's a lot of fun and will let you know how good a coder you are.
You can go to the referenced source of this post here.
Post written by David Hurth using scovry
HTML5 in IE8 and IE7
We are seeing more and more use of HTML5, however, it is being held back largely due to the use of Internet Explorer 8. IE8 will be with us for some time because it works on Windows XP and IE9+ require at least Windows Vista.
Well, I've stumbled over some code that creates most HTML5 tags correctly in IE7 and IE8 through JavaScript.
The script is very easy to use. Just put something like the below in the head portion of your code.
<!--[if lt IE 9]> <script src="//html5shiv.googlecode.com/svn/trunk/html5.js"> <style type="text/css"> abbr, article, aside, audio, bdi, canvas, data, datalist, details, figcaption, figure, footer, header, hgroup, mark, meter, nav, output, progress, section, summary, time, video { display: block; } </style> <![endif]—>
After you put this in the code you can use these tags and for the most part they should work correctly (a few still may have problems, so you will need to test your page in IE7 or IE8).
You can get the code here. here.
Interactive 3D Dodecahedron in HTML5
HTML5 is the future of the web, although it is taking some time before all browsers have full support for it. The things that can be done with it are nothing short of amazing, especially considering how easy the code really is. Well John Esposito over at the HTMLZone (part of DZone) has written a very good HTML5 example. The example is of an interactive 3D dodecahedron. The post gives a brief overview of the code as will as all of the code that was used to create the effect.
Below is an excerpt from the post.
Thursday's CSS3 bitmaps were clever and fun, but a little counter-HTML5-cultural: the whole point of SVG, Canvas, and so forth, is that vectors are better, because simpler, than bitmaps.
Today's interactive geometric CSS3 shape is just the opposite: far more pixels than pre-rendering could possibly justify, emphatically composed of 2D surfaces, and fully animated in 3D.
It's a folding/unfolding dodecahedron (not in FF/IE):
You can read the full post here.
You can checkout the demo here.
NetBeans IDE 7.1 - Released
As of today the NetBeans IDE 7.1 is now available for download. The new version of the IDE has support for JavaFX 2.0, CSS3, new PHP debug features and more features and enhancements. If you are a user of the Netbeans IDE then you will probably want to upgrade for the new features.
Below are the highlights of the new release according to the NetBeans web site.
Release Highlights
- First to Support JavaFX 2.0
- UI Debugger for JavaFX and Swing
- Enhanced Java Editor
- WebLogic 12c and GlassFish 3.1.1
- Industry leading Maven support
- Git integration
- Improved PHP support
- New Java EE Features
You can read more about the release here or you can get the new download here.

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